The PC version of The Last of Us Part I has been, without any doubt, the worst port of a triple A game that has reached compatible devices , at least so far, and the truth is that the thing has more merit than you can imagine, since it has had very strong “rivals” in this sense, and curiously one of them is Batman Arkham Knight, which came from the same developer (Iron Galaxy).
I have discussed it with you many times, and I never tire of repeating it. The Last of Us Part I arrived on PC in such a sorry state it was an insult to gamers , and it was so poorly finished that it was more akin to what you’d expect from an alpha version than a game in its final stage. This is from someone who has enjoyed the franchise on PS4 and who has it as one of his favorites within the genre.
If you think I’m exaggerating, remember that it took between 40 minutes and two hours to preload the shaders, and despite everything, it still had sttutering problems. Wait, there is still more, and it is that The Last of Us Part I on PC is nonsense on all sides, since it has enormous loading times, which does not make any sense, it always maintains a very high CPU consumption. high and demands a totally unjustified amount of graphics memory.
The issue of graphics memory consumption in The Last of Us Part I has served some to say that graphics cards with 8 GB of memory are dead, but nothing is further from the truth. Judging the reality of the graphic sector by the poor optimization of a few games is nonsense, and it is absurd when we see that games with a much higher graphic quality, such as Cyberpunk 2077, A Plague Tale: Requiem or Red Dead Redemption 2, work without problems in configurations of 6 GB and 8 GB of graphics memory.
I already told you at the time that this port of The Last of Us Part I for PC was very broken and that its requirements were not real, and Digital Foundry has only proved me right . The well-known and respected medium has published a new video where they analyze the state of the game after the numerous patches it has received, and yes, some improvements have been made, but it is still far from what it should be.
At least the medium quality textures now look as they should, they no longer look like the equivalent of ultra-low quality, and graphics memory consumption has been reduced by 1.5 GB on average even though the quality of graphics has been improved. the textures. The loading time of the shaders has also been reduced, but the optimization is still conspicuous by its absence, the CPU consumption is very high and totally unjustified and in the end a large number of bugs remain that make The Last of Us Part I for PC starts to look like a beta, and still isn’t a finished game.